How To Play Shuffle Board > Knock Off

Overview

Games are played one-on-one or with two teams of two people. Team members play at opposite ends of the board and remain there for the duration of the game. Games are played until one team scores 15-points [some may still play the 21-point game, but it is not typical] at which time they are declared the winners. Tournament Director will designate whether you are playing “Short Foul Line” (which is most commonly used in major table shuffleboard tournaments) or “Long Foul Line” (rarely used). In “Short Foul Line” (most commonly used) Knock Off game tournaments, the weights are considered in-play when they are on the board and past the foul line closest to the shooter. In “Long Foul Line” (rarely used) Knock Off game tournaments, the weights are considered in-play when they are on the board and past the foul line on the opposite end of the board as the shooter.

How To Play

Play may start from either end of the board. This can either be designated by the Tournament Director and/or the players flip of a coin (e.g., heads, play starts on one end; tails, play starts on opposite end). Then the initial startup for shooting and weight color are decided by the opponent players flipping a coin (one flips, other calls heads or tails). The winner of the flip may elect to choose the weight “color” of choice or the “hammer”. The hammer is the last weight (4th shot) in a round (i.e., the other team shoots first, if you win the flip and select hammer). It is considered advantageous to have the hammer. When color and shooting order are decided, the fun and play begins!

The team without the hammer shoots first. The other team shoots second. Players continue to alternate shooting until all 4 weights of each team’s color are used. At this time, points are counted and play continues from the opposite end. The team which scored points on the previous round must shoot first on the next round. If no points are scored on the preceding round (e.g., all weights are knocked off) than the hammer changes. In other words, the team that had the hammer during the round where no points were scored must shoot first the next round. Play continues in this manner until one team reaches the designated points (typically is 15-points).

Only one team scores in a round.

The team which has their weight closest to the end of the board scores. All of their weights which are ahead of their opponent’s deepest weight (closest to the end of the board) are added together for the score for that round.

A weight scores 1-point if it is located between the designated foul line (most commonly being the “short foul line”) and the “2” line.

Weights completely across the “2” or “3” line count 2-points or 3-points, respectively. To judge if a weight is completely over the line it should be viewed from above (i.e., look down over the top of the weight. Again, the entire weight must be over the line for it to count as the next higher point value. You should be able to see some wood between the line and the weight.

If any portion of the weight is hanging over the end of the board is called a “hanger” and counts 4-points. Close calls can be checked by holding a weight so the top of a weight is along the back end of the board. The weight is then slid along the back end of the board. If it hits the “disputed” hanger the weight is indeed hanging and is worth 4-points instead of 3-points.

Miscellaneous Rules

Before a player shoots, the player can dust the board if dry spots are showing. Note: In tournaments this may be restricted to the edge of the board or left to the discretion of the Tournament Director(s). Shooters must have one foot behind the playing surface while they are shooting. Hitting or shaking the table is never allowed.